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market.datapackvibe.com

58918 resources

Resource Activity

via Bazaar · last 30 days
Total calls
106,916
Unique payers
65,913
Est. volume (30d)
$1.1k
~$35.85/day
Last called
Oct 27, 2026

Top resources by calls

ResourceCallsUnique payers
market.datapackvibe.comURL canonicalization — Numeric distribution + Daily sum seri…111
market.datapackvibe.comPackaging usage — Record quality audit + Trailing mean serie…91
market.datapackvibe.comLesson attendance — Base-100 series + Date by category pivot…92
market.datapackvibe.comPublication proofing — IQR outlier flags + Explicit missing-…91
market.datapackvibe.comProcurement cycles — Record quality audit + String normalisa…81
market.datapackvibe.comVideo engagement — Record quality audit + Numeric row orderi…81
market.datapackvibe.comTravel administration — Exact row deduplication + Base-100 s…81
market.datapackvibe.comMetadata completeness — Exact row deduplication + Keyed data…81
market.datapackvibe.comCustomer followups — Duplicate key report + Numeric interval…81
market.datapackvibe.comIssue throughput — Record quality audit + Adjacent row chang…81

All Resources

market.datapackvibe.com
Generate Terrain: Generate a procedural terrain model as GLB and editable BLEND files. Parametric geometry, not AI text/image reconstruction. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Generate Torus: Generate a procedural torus model as GLB and editable BLEND files. Parametric geometry, not AI text/image reconstruction. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Generate Tower: Generate a procedural tower model as GLB and editable BLEND files. Parametric geometry, not AI text/image reconstruction. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Generate Tree: Generate a procedural tree model as GLB and editable BLEND files. Parametric geometry, not AI text/image reconstruction. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Generate Uv Sphere: Generate a procedural uv sphere model as GLB and editable BLEND files. Parametric geometry, not AI text/image reconstruction. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Generate Vase: Generate a procedural vase model as GLB and editable BLEND files. Parametric geometry, not AI text/image reconstruction. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Generate Wedge: Generate a procedural wedge model as GLB and editable BLEND files. Parametric geometry, not AI text/image reconstruction. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Brick: Create an editable brick material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Brushed Steel: Create an editable brushed steel material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Ceramic: Create an editable ceramic material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Checker: Create an editable checker material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Concrete: Create an editable concrete material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Copper: Create an editable copper material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Fabric: Create an editable fabric material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Glass: Create an editable glass material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Gold: Create an editable gold material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Granite: Create an editable granite material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Lava: Create an editable lava material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Leather: Create an editable leather material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Marble: Create an editable marble material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Moss: Create an editable moss material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Plastic: Create an editable plastic material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Rubber: Create an editable rubber material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Sand: Create an editable sand material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Snow: Create an editable snow material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Terrazzo: Create an editable terrazzo material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Wood: Create an editable wood material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Assign Pbr: Apply a solid-color metallic/roughness PBR material. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Bevel Edges: Add a bounded bevel to mesh edges. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Bounds Report: Return axis-aligned dimensions, center and bounds in Blender coordinates. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Center Origin: Center geometry about the world origin. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Collision Hull: Generate one convex collision mesh around the input; no concave decomposition. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Convert Blend: Save an editable Blender scene from a supported model input. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Convert Glb: Convert geometry and supported PBR materials to a binary glTF model. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Convert Obj: Export Wavefront OBJ geometry; textures and materials are not included. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Convert Ply: Export polygon geometry as ASCII PLY. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Convert Stl: Export triangulated STL geometry for downstream fabrication workflows; printability is not guaranteed. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Flip Normals: Reverse mesh face winding. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Generate Lods: Deliver three GLB meshes with decreasing triangle budgets and a manifest. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.03 USDC
market.datapackvibe.com
Blender: Ground Model: Move the lowest point to Z=0 and center the model horizontally. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Join Meshes: Combine imported mesh objects into one mesh, preserving disconnected islands. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Linear Array: Create up to eight spaced copies along the X axis. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Merge Vertices: Merge vertices within a bounded distance, retaining other topology. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Mesh Stats: Return vertex, edge, polygon and triangle counts with the processed model. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Mirror X: Reflect geometry across the X axis and recalculate normals. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Mirror Y: Reflect geometry across the Y axis and recalculate normals. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Mirror Z: Reflect geometry across the Z axis and recalculate normals. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Normalize Size: Uniformly fit geometry to a requested longest dimension. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Radial Array: Create up to eight copies arranged around a circle. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Recalculate Normals: Recalculate consistently oriented face normals; open surfaces may remain ambiguous. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
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