Enumerates feasible player pairs, ranks them by rating gap then worst latency, and greedily selects disjoint pairs. This is a transparent local pairing heuristic, not globally optimal team balancing, skill inference, anti-smurfing, or a live queue service.
| Network | Scheme | Amount | Pay To |
|---|---|---|---|
| Base | exact | $0.003000 USDC | 0x2880...4E5E |