rengi.dev

https://rengi.dev/v1/glb-optimizer/colliders

GLB optimizer: Collision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (convex MeshColliders via an editor script), plus hulls.json for any engine and a see-through overlay to check. Full schema: https://rengi.dev/v1/glb-optimizer/schema

last updated: Oct 21, 2026 · type: http · x402 v2

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