GLB optimizer: Collision for a model: a set of convex hulls that hug the shape (V-HACD), ready for Godot (-convcolonly nodes), Unreal (UCX_ names) and Unity (convex MeshColliders via an editor script), plus hulls.json for any engine and a see-through overlay to check. Full schema: https://rengi.dev/v1/glb-optimizer/schema
| Network | Scheme | Amount | Pay To |
|---|---|---|---|
| Base | exact | $0.15 USDC | 0x301D...18D7 |
| solana:5eykt4UsFv8P8NJdTREpY1vzqKqZKvdp | exact | 0.15 tokens | 2nJv75...fkpg |