GLB optimizer: Generate a LOD chain from a GLB (default 100/50/25/10% of triangles) with locked borders so UV seams and silhouettes hold; one GLB per level, a side-by-side render and Unity LODGroup transition heights. Full schema: https://rengi.dev/v1/glb-optimizer/schema
| Network | Scheme | Amount | Pay To |
|---|---|---|---|
| Base | exact | $0.20 USDC | 0x301D...18D7 |
| solana:5eykt4UsFv8P8NJdTREpY1vzqKqZKvdp | exact | 0.20 tokens | 2nJv75...fkpg |