Texture tools: Pack textures into one atlas with edge-filled gutters so mipmaps do not bleed; UV rects for bottom-left (Unity, OpenGL) and top-left (DirectX, Unreal) origins. Full schema: https://rengi.dev/v1/texture-tools/schema
| Network | Scheme | Amount | Pay To |
|---|---|---|---|
| Base | exact | $0.05 USDC | 0x301D...18D7 |
| solana:5eykt4UsFv8P8NJdTREpY1vzqKqZKvdp | exact | 0.05 tokens | 2nJv75...fkpg |