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Blender: Solidify Shell: Add a shell of the requested thickness; does not certify watertightness. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
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Generate Chair: Generate a procedural chair model as GLB and editable BLEND files. Parametric geometry, not AI text/image reconstruction. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
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Classroom Time-block scheduler: Place tasks into sequential time blocks with breaks. Tailored for classroom workflows.
$0.01 USDC
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Blender: Join Meshes: Combine imported mesh objects into one mesh, preserving disconnected islands. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
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Blender: Assign Pbr: Apply a solid-color metallic/roughness PBR material. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
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Blender: Uv Report: Report UV layer names and coverage outside the 0..1 tile. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
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Droid designations: Readable robot model names with serial-style suffixes.
$0.02 USDC
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Blender: Subdivide Smooth: Apply one Catmull-Clark subdivision level. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
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Blender: Triangulate: Convert mesh faces to triangles. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
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Blender: Merge Vertices: Merge vertices within a bounded distance, retaining other topology. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
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Blender: Topology Report: Report boundary, non-manifold and loose edge counts; no automatic repair claim. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
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Blender: Wireframe: Turn mesh edges into a wireframe surface. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
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Blender: Shade Flat: Set flat surface shading. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
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Blender: Subdivide Simple: Subdivide the mesh once without smoothing its shape. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
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Blender: Bevel Edges: Add a bounded bevel to mesh edges. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
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Blender: Linear Array: Create up to eight spaced copies along the X axis. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
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Blender: Shade Smooth: Set smooth surface shading. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
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Generate Cabinet: Generate a procedural cabinet model as GLB and editable BLEND files. Parametric geometry, not AI text/image reconstruction. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Uv Unwrap: Create UV coordinates using Blender Smart UV Project and deliver GLB plus editable Blender scene. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
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Blender: Recalculate Normals: Recalculate consistently oriented face normals; open surfaces may remain ambiguous. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
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