market.datapackvibe.com
Generate Tree: Generate a procedural tree model as GLB and editable BLEND files. Parametric geometry, not AI text/image reconstruction. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Generate Wedge: Generate a procedural wedge model as GLB and editable BLEND files. Parametric geometry, not AI text/image reconstruction. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Generate Vase: Generate a procedural vase model as GLB and editable BLEND files. Parametric geometry, not AI text/image reconstruction. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Brick: Create an editable brick material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Ceramic: Create an editable ceramic material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Checker: Create an editable checker material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Center Origin: Center geometry about the world origin. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Convert Obj: Export Wavefront OBJ geometry; textures and materials are not included. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Moss: Create an editable moss material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Copper: Create an editable copper material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Convert Glb: Convert geometry and supported PBR materials to a binary glTF model. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender Material: Granite: Create an editable granite material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Blender: Convert Stl: Export triangulated STL geometry for downstream fabrication workflows; printability is not guaranteed. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
Quest hook generator: Create playable quest hooks with an objective, complication, and payoff.
$0.02 USDC
market.datapackvibe.com
Puzzle seed generator: Create a puzzle outline with clues, solution logic, and reset behavior.
$0.02 USDC
market.datapackvibe.com
Blender Material: Glass: Create an editable glass material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
$0.02 USDC
market.datapackvibe.com
AI Document Search Preparation: Split up to 12000 characters of supplied plain text into overlapping chunks and produce MiniLM embeddings. Returns a portable search dataset; not a hosted database. Local processing. Limits and retention: /ai-services.
$0.05 USDC
market.datapackvibe.com
AI Structured Field Extraction: Extract up to five named fields from up to 1200 characters. Each value must be an exact source substring or null, with missing information left empty. Local processing. Limits and retention: /ai-services.
$0.03 USDC
market.datapackvibe.com
AI Text Embeddings: Generate normalized 384-dimensional MiniLM embeddings for up to 32 texts, each up to 1000 characters. Token truncation is reported. Local processing. Limits and retention: /ai-services.
$0.03 USDC